unreal.PixelStreaming2Delegates¶
- class unreal.PixelStreaming2Delegates(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectPixel Streaming Delegates that can be invoked when pixel streaming events take place. Includes blueprint and native c++ delegates.
C++ Source:
Plugin: PixelStreaming2
Module: PixelStreaming2
File: PixelStreaming2Delegates.h
Editor Properties: (see get_editor_property/set_editor_property)
on_all_connections_closed(AllConnectionsClosed): [Read-Write] Invoked when all connections have closed and nobody is viewing or interacting with the app. This is an opportunity to reset the app.on_closed_connection(ClosedConnection): [Read-Write] Invoked when a connection to a player was lost.on_connected_to_signalling_server(ConnectedToSignallingServer): [Read-Write] Invoked when a connection to the signalling server was made.on_data_track_closed(DataTrackClosed): [Read-Write] Invoked when an existing data track has been closed.on_data_track_open(DataTrackOpen): [Read-Write] Invoked when a new data track has been opened.on_disconnected_from_signalling_server(DisconnectedFromSignallingServer): [Read-Write] Invoked when a connection to the signalling server was lost.on_fallback_to_software_encoding(FallbackToSoftwareEncoding): [Read-Write] Invoked when the GPU ran out of available hardware encoders and fell back to software encoders.on_new_connection(NewConnection): [Read-Write] Invoked when a new connection has been made to the session.on_stat_changed(StatsChanged): [Read-Write] Invoked when a pixel streaming stat has changed.
- property on_all_connections_closed: AllConnectionsClosed¶
[Read-Write] Invoked when all connections have closed and nobody is viewing or interacting with the app. This is an opportunity to reset the app.
- Type:
(AllConnectionsClosed)
- property on_closed_connection: ClosedConnection¶
[Read-Write] Invoked when a connection to a player was lost.
- Type:
(ClosedConnection)
- property on_connected_to_signalling_server: ConnectedToSignallingServer¶
[Read-Write] Invoked when a connection to the signalling server was made.
- Type:
(ConnectedToSignallingServer)
- property on_data_track_closed: DataTrackClosed¶
[Read-Write] Invoked when an existing data track has been closed.
- Type:
(DataTrackClosed)
- property on_data_track_open: DataTrackOpen¶
[Read-Write] Invoked when a new data track has been opened.
- Type:
(DataTrackOpen)
- property on_disconnected_from_signalling_server: DisconnectedFromSignallingServer¶
[Read-Write] Invoked when a connection to the signalling server was lost.
- Type:
(DisconnectedFromSignallingServer)
- property on_fallback_to_software_encoding: FallbackToSoftwareEncoding¶
[Read-Write] Invoked when the GPU ran out of available hardware encoders and fell back to software encoders.
- Type:
(FallbackToSoftwareEncoding)
- property on_new_connection: NewConnection¶
[Read-Write] Invoked when a new connection has been made to the session.
- Type:
(NewConnection)
- property on_stat_changed: StatsChanged¶
[Read-Write] Invoked when a pixel streaming stat has changed.
- Type:
(StatsChanged)