unreal.PixelStreaming2Blueprints¶
- class unreal.PixelStreaming2Blueprints(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryPixel Streaming 2Blueprints
C++ Source:
Plugin: PixelStreaming2
Module: PixelStreaming2
File: PixelStreaming2Blueprints.h
- classmethod force_key_frame() None¶
Force a key frame to be sent to the default streamer (if there is one).
- classmethod freeze_frame(texture) None¶
Freeze the video stream of the default streamer (if there is one).
- Parameters:
texture (Texture2D) – The freeze frame to display. If null then show the last frame that was streamed.
- classmethod get_delegates() PixelStreaming2Delegates¶
Get the singleton. This allows application-specific blueprints to bind to delegates of interest.
- Return type:
- classmethod kick_player(player_id) None¶
Kick a player that is connected to the default streamer (if there is a default streamer).
- Parameters:
player_id (str) – The ID of the player to kick.
- classmethod send_file(filepath, mime_type, file_extension) None¶
Send a specified file over the WebRTC peer connection data channel. The extension and mime type are used for file reconstruction on the front end
- classmethod send_file_as_byte_array(byte_array, mime_type, file_extension) None¶
Send a specified byte array over the WebRTC peer connection data channel. The extension and mime type are used for file reconstruction on the front end
- classmethod streamer_force_key_frame(streamer_id) None¶
Force a key frame to be sent to the specified streamer.
- Parameters:
streamer_id (str)
- classmethod streamer_freeze_stream(streamer_id, texture) None¶
Freeze the video stream of the specified video stream.
- classmethod streamer_get_connected_players(streamer_id) Array[str]¶
brief: Get the connected players
- classmethod streamer_kick_player(streamer_id, player_id) None¶
Kick a player connected to the specified streamer.
- classmethod streamer_send_file(streamer_id, filepath, mime_type, file_extension) None¶
Send a specified file over the WebRTC peer connection data channel. The extension and mime type are used for file reconstruction on the front end
- Parameters:
- classmethod streamer_send_file_as_byte_array(streamer_id, byte_array, mime_type, file_extension) None¶
Send a specified byte array over the WebRTC peer connection data channel. The extension and mime type are used for file reconstruction on the front end
- Parameters:
streamer_id (str) – The streamer use when sending the data
byte_array (Array[uint8]) – The raw data that will be sent over the data channel
mime_type (str) – The mime type of the file. Used for reconstruction on the front end
file_extension (str) – The file extension. Used for file reconstruction on the front end