unreal.PixelStreamerDelegates
¶
- class unreal.PixelStreamerDelegates(outer=None, name='None')¶
Bases:
unreal.Object
Pixel Streamer Delegates
C++ Source:
Plugin: PixelStreaming
Module: PixelStreaming
File: PixelStreamerDelegates.h
Editor Properties: (see get_editor_property/set_editor_property)
on_all_connections_closed
(OnAllConnectionsClosed): [Read-Write] On All Connections Closed
- classmethod get_pixel_streamer_delegates() → PixelStreamerDelegates¶
Get the singleton. This allows application-specific blueprints to bind to delegates of interest.
- Returns
- Return type
- property on_all_connections_closed¶
[Read-Write] On All Connections Closed
- Type