unreal.PixelCaptureMediaCapture¶
- class unreal.PixelCaptureMediaCapture(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MediaCapturePixel Capture Media Capture
C++ Source:
Plugin: PixelCapture
Module: PixelCapture
File: PixelCaptureCapturerMediaCapture.h
Editor Properties: (see get_editor_property/set_editor_property)
on_state_changed(MediaCaptureStateChangedSignature): [Read-Write] Called when the state of the capture changed.