unreal.PinBoneData

class unreal.PinBoneData

Bases: StructBase

Pin Bone Data

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: PinBoneOp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_to_copy_from (BoneReference): [Read-Write] The bone to copy FROM.

  • bone_to_copy_to (BoneReference): [Read-Write] The bone to copy TO. Will have its transform pinned to BoneToCopyFrom

  • bone_to_pin (Name): [Read-Write] deprecated properties deprecated: Property ‘BoneToPin’ is deprecated.

  • bone_to_pin_to (Name): [Read-Write] deprecated: Property ‘BoneToPinTo’ is deprecated.

property bone_to_pin: Name

[Read-Write] deprecated properties deprecated: Property ‘BoneToPin’ is deprecated.

Type:

(Name)

property bone_to_pin_to: Name

[Read-Write] deprecated: Property ‘BoneToPinTo’ is deprecated.

Type:

(Name)