unreal.PinBoneData¶
- class unreal.PinBoneData¶
Bases:
StructBasePin Bone Data
C++ Source:
Plugin: IKRig
Module: IKRig
File: PinBoneOp.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_to_copy_from(BoneReference): [Read-Write] The bone to copy FROM.bone_to_copy_to(BoneReference): [Read-Write] The bone to copy TO. Will have its transform pinned to BoneToCopyFrombone_to_pin(Name): [Read-Write] deprecated properties deprecated: Property ‘BoneToPin’ is deprecated.bone_to_pin_to(Name): [Read-Write] deprecated: Property ‘BoneToPinTo’ is deprecated.