unreal.PinBoneData¶
- class unreal.PinBoneData¶
Bases:
StructBasePin Bone Data
C++ Source:
Plugin: IKRig
Module: IKRig
File: PinBoneOp.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_to_pin(Name): [Read-Write] The bone to be affected by this op. Will have it’s transform modified to match the BoneToPinTobone_to_pin_to(Name): [Read-Write] The bone, on the target skeleton to pin to.