unreal.PhysicsObjectBlueprintLibrary¶
- class unreal.PhysicsObjectBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryPhysics Object Blueprint Library
C++ Source:
Module: Engine
File: PhysicsObjectBlueprintLibrary.h
- classmethod extract_closest_physics_object_results(result) Name or None¶
Extract Closest Physics Object Results
- Parameters:
result (ClosestPhysicsObjectResult) –
- Returns:
out_name (Name):
- Return type:
Name or None
- classmethod get_closest_physics_object_from_world_location(component, world_location) ClosestPhysicsObjectResult¶
Get Closest Physics Object from World Location
- Parameters:
component (PrimitiveComponent) –
world_location (Vector) –
- Return type:
- classmethod get_physics_object_world_transform(component, bone_name) Transform¶
Get Physics Object World Transform
- Parameters:
component (PrimitiveComponent) –
bone_name (Name) –
- Return type: