unreal.PhysicsMovementType
¶
- class unreal.PhysicsMovementType¶
Bases:
EnumBase
Used by Body Modifiers to specify how the physical bodies should move.
C++ Source:
Plugin: PhysicsControl
Module: PhysicsControl
File: PhysicsControlData.h
- KINEMATIC: PhysicsMovementType¶
Kinematic means that the object won’t be simulated, but will be moved according to the kinematic target set in the Body Modifier.
- Type:
1
- SIMULATED: PhysicsMovementType¶
Simulated means that the object will be controlled by the physics solver
- Type:
2
- STATIC: PhysicsMovementType¶
Static means that the object won’t be simulated, and it won’t be moved according to the kinematic target set in the Body Modifier (though something else might move it)
- Type:
0