unreal.PhysicsJumpCheck¶
- class unreal.PhysicsJumpCheck(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BaseMovementModeTransitionTransition that handles jumping based on input for a physics-based character
C++ Source:
Plugin: Mover
Module: Mover
File: PhysicsJumpCheck.h
Editor Properties: (see get_editor_property/set_editor_property)
jump_upwards_speed(float): [Read-Write] Instantaneous speed induced in an actor upon jumpingtransition_to_mode(Name): [Read-Write] Name of movement mode to transition to when jumping is activated