unreal.PhysicsDrivenSwimmingMode¶
- class unreal.PhysicsDrivenSwimmingMode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SwimmingModePhysicsDrivenSwimmingMode: Override base kinematic Swimming mode for physics based motion.
C++ Source:
Plugin: Mover
Module: Mover
File: PhysicsDrivenSwimmingMode.h
Editor Properties: (see get_editor_property/set_editor_property)
gameplay_tags(GameplayTagContainer): [Read-Write] A list of gameplay tags associated with this movement modeshared_settings_classes(Array[type(Class)]): [Read-Write] Settings object type that this mode depends on. May be shared with other movement modes. When the mode is added to a Mover Component, it will create a shared instance of this settings class.surface_swimming_water_control_settings(SwimmingControlSettings): [Read-Write]target_height(float): [Read-Write] Target height for the character. This is the desired distance from the center of the capsule to the floortransitions(Array[BaseMovementModeTransition]): [Read-Write] Transition checks for the current mode. Evaluated in order, stopping at the first successful transition check