unreal.PhysicsControlNames
¶
- class unreal.PhysicsControlNames(names: None = [])¶
Bases:
StructBase
Wrapper for the array of names, so that the control/modifier sets can we work with a map of arrays of names. Note that in practice, the names will be of either controls or body modifiers.
C++ Source:
Plugin: PhysicsControl
Module: PhysicsControl
File: PhysicsControlLimbData.h
Editor Properties: (see get_editor_property/set_editor_property)
names
(Array[Name]): [Read-Write] The names of either controls of body modifiers (depending on context)