unreal.PhysicsControlNamedModifierParameters¶
- class unreal.PhysicsControlNamedModifierParameters(name: Name = 'None', data: PhysicsControlModifierSparseData = Ellipsis)¶
Bases:
StructBaseData that can be used to parameterize(modify / update) a modifier
C++ Source:
Plugin: PhysicsControl
Module: PhysicsControl
File: PhysicsControlData.h
Editor Properties: (see get_editor_property/set_editor_property)
data(PhysicsControlModifierSparseData): [Read-Write]name(Name): [Read-Write] The name of the modifier (or set of modifiers) to update
- property data: PhysicsControlModifierSparseData¶
[Read-Write]
- Type: