unreal.PhysicsControlNamedControlMultiplierParameters¶
- class unreal.PhysicsControlNamedControlMultiplierParameters(name: Name = 'None', data: PhysicsControlSparseMultiplier = Ellipsis)¶
Bases:
StructBaseData that can be used to parameterize (modify/update) a control multiplier
C++ Source:
Plugin: PhysicsControl
Module: PhysicsControl
File: PhysicsControlData.h
Editor Properties: (see get_editor_property/set_editor_property)
data(PhysicsControlSparseMultiplier): [Read-Write]name(Name): [Read-Write] The name of the control (or set of controls) to update
- property data: PhysicsControlSparseMultiplier¶
[Read-Write]
- Type: