unreal.PhysicsControlForceAndTorqueData¶
- class unreal.PhysicsControlForceAndTorqueData(location_space: PhysicsControlSpace = Ellipsis, force_and_torque_space: PhysicsControlSpace = Ellipsis, type: PhysicsControlForceType = Ellipsis, linear: Vector = Ellipsis, angular: Vector = Ellipsis, location: Vector = Ellipsis)¶
Bases:
StructBasePhysics Control Force and Torque Data
C++ Source:
Plugin: PhysicsControl
Module: PhysicsControl
File: PhysicsControlData.h
Editor Properties: (see get_editor_property/set_editor_property)
angular(Vector): [Read-Write] The angular torque/acceleration/impulse/velocity changeforce_and_torque_space(PhysicsControlSpace): [Read-Write]linear(Vector): [Read-Write] The linear force/acceleration/impulse/velocity changelocation(Vector): [Read-Write] The position at which the linear force will be appliedlocation_space(PhysicsControlSpace): [Read-Write]type(PhysicsControlForceType): [Read-Write]
- property angular: Vector¶
[Read-Write] The angular torque/acceleration/impulse/velocity change
- Type:
(Vector)
- property force_and_torque_space: PhysicsControlSpace¶
[Read-Write]
- Type:
- property linear: Vector¶
[Read-Write] The linear force/acceleration/impulse/velocity change
- Type:
(Vector)
- property location: Vector¶
[Read-Write] The position at which the linear force will be applied
- Type:
(Vector)
- property location_space: PhysicsControlSpace¶
[Read-Write]
- Type:
- property type: PhysicsControlForceType¶
[Read-Write]
- Type: