unreal.PhysicsCollisionHandler
¶
- class unreal.PhysicsCollisionHandler(outer=None, name='None')¶
Bases:
unreal.Object
Physics Collision Handler
C++ Source:
Module: Engine
File: PhysicsCollisionHandler.h
Editor Properties: (see get_editor_property/set_editor_property)
default_impact_sound
(SoundBase): [Read-Write] Sound to playimpact_re_fire_delay
(float): [Read-Write] Min time between effect/sound being triggeredimpact_threshold
(float): [Read-Write] How hard an impact must be to trigger effect/sound