unreal.PhysicsCollisionHandler¶
- class unreal.PhysicsCollisionHandler(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectPhysics Collision Handler
C++ Source:
Module: Engine
File: PhysicsCollisionHandler.h
Editor Properties: (see get_editor_property/set_editor_property)
default_impact_sound(SoundBase): [Read-Write] Sound to playimpact_re_fire_delay(float): [Read-Write] Min time between effect/sound being triggeredimpact_threshold(float): [Read-Write] How hard an impact must be to trigger effect/sound