unreal.PhysicsAsset
¶
- class unreal.PhysicsAsset(outer=None, name='None')¶
Bases:
unreal.Object
PhysicsAsset contains a set of rigid bodies and constraints that make up a single ragdoll. The asset is not limited to human ragdolls, and can be used for any physical simulation using bodies and constraints. A SkeletalMesh has a single PhysicsAsset, which allows for easily turning ragdoll physics on or off for many SkeletalMeshComponents The asset can be configured inside the Physics Asset Editor. see: https://docs.unrealengine.com/latest/INT/Engine/Physics/PhAT/Reference/index.html see: USkeletalMesh
C++ Source:
Module: Engine
File: PhysicsAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
constraint_profiles
(Array(Name)): [Read-Write] Constraint Profilesnot_for_dedicated_server
(bool): [Read-Write] If true, we skip instancing bodies for this PhysicsAsset on dedicated serversphysical_animation_profiles
(Array(Name)): [Read-Write] Physical Animation Profilessolver_iterations
(SolverIterations): [Read-Write] [Chaos Only] Recommended solver settings.solver_type
(PhysicsAssetSolverType): [Read-Write] [Chaos Only] Solver type used in physics asset editor.thumbnail_info
(ThumbnailInfo): [Read-Only] Information for thumbnail rendering