unreal.PhysBodyOp

class unreal.PhysBodyOp

Bases: unreal.EnumBase

PhysicsBody options when bone is hidden

C++ Source:

  • Module: Engine

  • File: SkinnedMeshComponent.h

PBO_NONE

Don’t do anything.

Type

0

PBO_TERM

Terminate - if you terminate, you won’t be able to re-init when unhidden.

Type

1