unreal.PhysBodyOp
¶
- class unreal.PhysBodyOp¶
Bases:
unreal.EnumBase
PhysicsBody options when bone is hidden
C++ Source:
Module: Engine
File: SkinnedMeshComponent.h
- PBO_NONE¶
Don’t do anything.
- Type
0
- PBO_TERM¶
Terminate - if you terminate, you won’t be able to re-init when unhidden.
- Type
1