unreal.PhononOcclusionSourceSettings¶
- class unreal.PhononOcclusionSourceSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
OcclusionPluginSourceSettingsBasePhonon Occlusion Source Settings
C++ Source:
Plugin: SteamAudio
Module: SteamAudio
File: PhononOcclusionSourceSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
air_absorption(bool): [Read-Write]direct_attenuation(bool): [Read-Write]direct_occlusion_method(IplDirectOcclusionMethod): [Read-Write]direct_occlusion_mode(IplDirectOcclusionMode): [Read-Write]direct_occlusion_source_radius(float): [Read-Write]
- property direct_occlusion_method: IplDirectOcclusionMethod¶
[Read-Write]
- Type:
- property direct_occlusion_mode: IplDirectOcclusionMode¶
[Read-Write]
- Type: