unreal.PhononOcclusionSourceSettings
¶
- class unreal.PhononOcclusionSourceSettings(outer=None, name='None')¶
Bases:
unreal.OcclusionPluginSourceSettingsBase
Phonon Occlusion Source Settings
C++ Source:
Plugin: SteamAudio
Module: SteamAudio
File: PhononOcclusionSourceSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
air_absorption
(bool): [Read-Write] Air Absorptiondirect_attenuation
(bool): [Read-Write] Direct Attenuationdirect_occlusion_method
(IplDirectOcclusionMethod): [Read-Write] Direct Occlusion Methoddirect_occlusion_mode
(IplDirectOcclusionMode): [Read-Write] Direct Occlusion Modedirect_occlusion_source_radius
(float): [Read-Write] Direct Occlusion Source Radius
- property direct_occlusion_method¶
[Read-Write] Direct Occlusion Method
- Type
- property direct_occlusion_mode¶
[Read-Write] Direct Occlusion Mode
- Type