unreal.PersistentEntityPinLost

class unreal.PersistentEntityPinLost(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

Delegate used to notify the instigating blueprint that an entity (component or actor) has lost a previously obtained pin.

C++ Source:

  • Plugin: MagicLeapPassableWorld

  • Module: MagicLeapARPin

  • File: MagicLeapARPinComponent.h