unreal.PersistentEntityPinLost
¶
- class unreal.PersistentEntityPinLost(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBase
Delegate used to notify the instigating blueprint that an entity (component or actor) has lost a previously obtained pin.
C++ Source:
Plugin: MagicLeapPassableWorld
Module: MagicLeapARPin
File: MagicLeapARPinComponent.h