unreal.PerlinNoiseCameraShakePattern
¶
- class unreal.PerlinNoiseCameraShakePattern(outer=None, name='None')¶
Bases:
unreal.SimpleCameraShakePattern
A camera shake that uses Perlin noise to shake the camera.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: PerlinNoiseCameraShakePattern.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_in_time
(float): [Read-Write] Blend-in time for this shake. Zero or less means no blend-in.blend_out_time
(float): [Read-Write] Blend-out time for this shake. Zero or less means no blend-out.duration
(float): [Read-Write] Duration in seconds of this shake. Zero or less means infinite.fov
(PerlinNoiseShaker): [Read-Write] FOV shake.location_amplitude_multiplier
(float): [Read-Write] Amplitude multiplier for all location shakelocation_frequency_multiplier
(float): [Read-Write] Frequency multiplier for all location shakepitch
(PerlinNoiseShaker): [Read-Write] Pitch shake.roll
(PerlinNoiseShaker): [Read-Write] Roll shake.rotation_amplitude_multiplier
(float): [Read-Write] Amplitude multiplier for all rotation shakerotation_frequency_multiplier
(float): [Read-Write] Frequency multiplier for all rotation shakex
(PerlinNoiseShaker): [Read-Write] Shake in the X axis.y
(PerlinNoiseShaker): [Read-Write] Shake in the Y axis.yaw
(PerlinNoiseShaker): [Read-Write] Yaw shake.z
(PerlinNoiseShaker): [Read-Write] Shake in the Z axis.
- property fov¶
[Read-Write] FOV shake.
- Type
- property location_amplitude_multiplier¶
[Read-Write] Amplitude multiplier for all location shake
- Type
(float)
- property location_frequency_multiplier¶
[Read-Write] Frequency multiplier for all location shake
- Type
(float)
- property pitch¶
[Read-Write] Pitch shake.
- Type
- property roll¶
[Read-Write] Roll shake.
- Type
- property rotation_amplitude_multiplier¶
[Read-Write] Amplitude multiplier for all rotation shake
- Type
(float)
- property rotation_frequency_multiplier¶
[Read-Write] Frequency multiplier for all rotation shake
- Type
(float)
- property x¶
[Read-Write] Shake in the X axis.
- Type
- property y¶
[Read-Write] Shake in the Y axis.
- Type
- property yaw¶
[Read-Write] Yaw shake.
- Type
- property z¶
[Read-Write] Shake in the Z axis.
- Type