unreal.PerformanceHeadMovementMode¶
- class unreal.PerformanceHeadMovementMode¶
Bases:
EnumBaseEPerformance Head Movement Mode
C++ Source:
Plugin: MetaHuman
Module: MetaHumanPerformance
File: MetaHumanPerformance.h
- CONTROL_RIG: PerformanceHeadMovementMode = Ellipsis¶
Enables the Head Control Switch in the Control Rig to use control rig for the Head Movement
- Type:
1
- DISABLED: PerformanceHeadMovementMode = Ellipsis¶
No head movement
- Type:
2
- TRANSFORM_TRACK: PerformanceHeadMovementMode = Ellipsis¶
Use a transform track to move the Skeletal Mesh based on its pivot point (root bone)
- Type:
0