unreal.PerformanceCaptureSubsystem_OnPCapAssetEditorOpen¶
- class unreal.PerformanceCaptureSubsystem_OnPCapAssetEditorOpen(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseMulticast delegate that will execute when an asset editor is opened. Returns the asset object that is opened.
- Parameters:
asset (Object)
C++ Source:
Plugin: PerformanceCaptureWorkflow
Module: PerformanceCaptureWorkflow
File: PCapSubsystem.h