unreal.PerformanceCaptureSubsystem_OnPCapAssetEditorOpen¶
- class unreal.PerformanceCaptureSubsystem_OnPCapAssetEditorOpen(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseOn PCap Asset Editor Open Delegate Signature
- Parameters:
asset (Object)
C++ Source:
Plugin: PerformanceCaptureWorkflow
Module: PerformanceCaptureWorkflow
File: PCapSubsystem.h