unreal.PerformanceCaptureSubsystem_OnPCapAssetEditorOpen

class unreal.PerformanceCaptureSubsystem_OnPCapAssetEditorOpen(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

On PCap Asset Editor Open Delegate Signature

Parameters:

asset (Object)

C++ Source:

  • Plugin: PerformanceCaptureWorkflow

  • Module: PerformanceCaptureWorkflow

  • File: PCapSubsystem.h