unreal.PerformanceCaptureSubsystem_OnPCapAssetAdded¶
- class unreal.PerformanceCaptureSubsystem_OnPCapAssetAdded(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseMulticast delegate that will execute when a new asset is added to the asset registry. Returns the FAssetData of new asset.
- Parameters:
new_asset (AssetData)
C++ Source:
Plugin: PerformanceCaptureWorkflow
Module: PerformanceCaptureWorkflow
File: PCapSubsystem.h