unreal.PerformanceCaptureSubsystem_OnPCapAssetAdded

class unreal.PerformanceCaptureSubsystem_OnPCapAssetAdded(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Multicast delegate that will execute when a new asset is added to the asset registry. Returns the FAssetData of new asset.

Parameters:

new_asset (AssetData)

C++ Source:

  • Plugin: PerformanceCaptureWorkflow

  • Module: PerformanceCaptureWorkflow

  • File: PCapSubsystem.h