unreal.PerformanceCaptureSettings

class unreal.PerformanceCaptureSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

  • Per Project Settings for Performance Capture.

C++ Source:

  • Plugin: PerformanceCaptureWorkflow

  • Module: PerformanceCaptureWorkflow

  • File: PCapSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • database_helper_class (Class): [Read-Write] Blueprint helper class for making database calls. If you change class you will need to restart the editor to pick up the change

  • default_performer_skel_mesh (SkeletalMesh): [Read-Write] Base skeletal mesh for Mocap performers

  • default_session_template (PCapSessionTemplate): [Read-Write] This Asset defines the folder structure and settings used in a performance capture session

  • mocap_manager_ui (EditorUtilityWidgetBlueprint): [Read-Write] Editor Utility Widget class that will be used for the Mocap Manager UI

  • on_p_cap_settings_changed (OnPCapSettingsChanged): [Read-Write]

  • production_table (PCapDataTable): [Read-Write]

  • session_table (PCapDataTable): [Read-Write]

  • stage_root (Class): [Read-Write] Stage Root Actor to spawn for Performance Capture. Class must derive from APerformanceCaptureStageRoot

  • view_model_class (Class): [Read-Write] Blueprint Viewmodel class. If you change class you will need to restart the editor to pick up the change

property default_performer_skel_mesh: SkeletalMesh

[Read-Only] Base skeletal mesh for Mocap performers

Type:

(SkeletalMesh)

property default_session_template: PCapSessionTemplate

[Read-Only] This Asset defines the folder structure and settings used in a performance capture session

Type:

(PCapSessionTemplate)

classmethod get_performance_capture_settings() PerformanceCaptureSettings

Get Performance Capture Settings

Return type:

PerformanceCaptureSettings

property mocap_manager_ui: EditorUtilityWidgetBlueprint

[Read-Only] Editor Utility Widget class that will be used for the Mocap Manager UI

Type:

(EditorUtilityWidgetBlueprint)

property on_p_cap_settings_changed: OnPCapSettingsChanged

[Read-Write]

Type:

(OnPCapSettingsChanged)

property production_table: PCapDataTable

[Read-Only]

Type:

(PCapDataTable)

property session_table: PCapDataTable

[Read-Only]

Type:

(PCapDataTable)

set_production_table(new_data_table) None

Set Production Table

Parameters:

new_data_table (PCapDataTable)

set_session_table(new_data_table) None

Set Session Table

Parameters:

new_data_table (PCapDataTable)

show_performance_capture_project_settings() None

Show Performance Capture Project Settings

property stage_root: Class

[Read-Only] Stage Root Actor to spawn for Performance Capture. Class must derive from APerformanceCaptureStageRoot

Type:

(Class)

property view_model_class: Class

[Read-Only] Blueprint Viewmodel class. If you change class you will need to restart the editor to pick up the change

Type:

(Class)