unreal.PerformanceCaptureBPFunctionLibrary¶
- class unreal.PerformanceCaptureBPFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EditorFunctionLibraryPerformance Capture BPFunction Library
C++ Source:
Plugin: PerformanceCaptureWorkflow
Module: PerformanceCaptureWorkflow
File: PCapBPFunctionLibrary.h
- classmethod get_all_actors_with_component(world_context_object, component) Array[Actor]¶
Find all Actors in the world containing at least one instance of the given component class. This is a very slow operation, as it will search over every actor in the world.