unreal.PerSkeletonAnimationSharingSetup
¶
- class unreal.PerSkeletonAnimationSharingSetup¶
Bases:
StructBase
Per Skeleton Animation Sharing Setup
C++ Source:
Plugin: AnimationSharing
Module: AnimationSharing
File: AnimationSharingTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
additive_anim_blueprint
(type(Class)): [Read-Write] Additive Anim Blueprint: Animation blueprint used to apply additive animation on top of other statesanimation_states
(Array[AnimationStateEntry]): [Read-Write] Animation States: Definition of different animation statesblend_anim_blueprint
(type(Class)): [Read-Write] Blend Anim Blueprint: Animation blueprint used to perform the blending between statesskeletal_mesh
(SkeletalMesh): [Read-Write] Skeletal Mesh: Skeletal mesh used to setup skeletal mesh componentsskeleton
(Skeleton): [Read-Write] Skeleton: Skeleton compatible with the animation sharing setupstate_processor_class
(type(Class)): [Read-Write] State Processor Class: Interface class used when determining which state an actor is in