unreal.PerPlatformBool

class unreal.PerPlatformBool

Bases: StructBase

FPerPlatformBool - bool property with per-platform overrides

C++ Source:

  • Module: Engine

  • File: PerPlatformProperties.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default (bool): [Read-Write]

  • per_platform (Map[Name, bool]): [Read-Write]