unreal.PerPlatformBool
¶
- class unreal.PerPlatformBool¶
Bases:
unreal.StructBase
FPerPlatformBool - bool property with per-platform overrides
C++ Source:
Module: Engine
File: PerPlatformProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
default
(bool): [Read-Write] Defaultper_platform
(Map(Name, bool)): [Read-Write] Per Platform