unreal.PerBoneInterpolation
¶
- class unreal.PerBoneInterpolation¶
Bases:
StructBase
Per Bone Interpolation
C++ Source:
Module: Engine
File: BlendSpace.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_reference
(BoneReference): [Read-Write] Bone Referenceinterpolation_speed_per_sec
(float): [Read-Write] Interpolation Speed Per Sec: If greater than zero, this is the speed at which the sample weights are allowed to change for this specific bone.A speed of 1 means a sample weight can change from zero to one (or one to zero) in one second. A speed of 2 means that this would take half a second.
Smaller values mean slower adjustments of the sample weights, and thus more smoothing. However, a value of zero disables this smoothing entirely.
If set, the value overrides the overall Sample Weight Speed which will no longer affect this bone.