unreal.PawnSensingComponent

class unreal.PawnSensingComponent(outer=None, name='None')

Bases: unreal.ActorComponent

SensingComponent encapsulates sensory (ie sight and hearing) settings and functionality for an Actor, allowing the actor to see/hear Pawns in the world. It does nothing on network clients.

C++ Source:

  • Module: AIModule

  • File: PawnSensingComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array(AssetUserData)): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • enable_sensing_updates (bool): [Read-Write] If true, component will perform sensing updates. At runtime change this using SetSensingUpdatesEnabled().

  • hear_noises (bool): [Read-Write] If true, we will perform audibility tests and will be notified when a Pawn makes a noise that can be heard. Default: true IMPORTANT NOTE: If we can see pawns (bSeePawns is true), and the pawn is visible, noise notifications are not triggered.

  • hearing_max_sound_age (float): [Read-Write] Max age of sounds we can hear. Should be greater than SensingInterval, or you might miss hearing some sounds!

  • hearing_threshold (float): [Read-Write] Max distance at which a makenoise(1.0) loudness sound can be heard, regardless of occlusion

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • los_hearing_threshold (float): [Read-Write] Max distance at which a makenoise(1.0) loudness sound can be heard if unoccluded (LOSHearingThreshold should be > HearingThreshold)

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • on_hear_noise (HearNoiseDelegate): [Read-Write] Delegate to execute when we hear a noise from a Pawn’s PawnNoiseEmitterComponent.

  • on_see_pawn (SeePawnDelegate): [Read-Write] Delegate to execute when we see a Pawn.

  • only_sense_players (bool): [Read-Write] If true, will only sense player-controlled pawns in the world. Default: true

  • peripheral_vision_angle (float): [Read-Write] How far to the side AI can see, in degrees. Use SetPeripheralVisionAngle to change the value at runtime.

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • see_pawns (bool): [Read-Write] If true, we will perform visibility tests and will trigger notifications when a Pawn is visible. Default: true

  • sensing_interval (float): [Read-Write] Amount of time between pawn sensing updates. Use SetSensingInterval() to adjust this at runtime. A value <= 0 prevents any updates.

  • sight_radius (float): [Read-Write] Maximum sight distance.

property b_wants_see_player_notify

‘b_wants_see_player_notify’ was renamed to ‘see_pawns’.

Type

deprecated

property enable_sensing_updates

[Read-Only] If true, component will perform sensing updates. At runtime change this using SetSensingUpdatesEnabled().

Type

(bool)

get_peripheral_vision_angle()float

Get Peripheral Vision Angle

Returns

Return type

float

get_peripheral_vision_cosine()float

Get Peripheral Vision Cosine

Returns

Return type

float

property hear_noises

true IMPORTANT NOTE: If we can see pawns (bSeePawns is true), and the pawn is visible, noise notifications are not triggered.

Type

(bool)

Type

[Read-Write] If true, we will perform audibility tests and will be notified when a Pawn makes a noise that can be heard. Default

property hearing_max_sound_age

[Read-Write] Max age of sounds we can hear. Should be greater than SensingInterval, or you might miss hearing some sounds!

Type

(float)

property hearing_threshold

[Read-Write] Max distance at which a makenoise(1.0) loudness sound can be heard, regardless of occlusion

Type

(float)

property los_hearing_threshold

[Read-Write] Max distance at which a makenoise(1.0) loudness sound can be heard if unoccluded (LOSHearingThreshold should be > HearingThreshold)

Type

(float)

property on_hear_noise

[Read-Write] Delegate to execute when we hear a noise from a Pawn’s PawnNoiseEmitterComponent.

Type

(HearNoiseDelegate)

property on_see_pawn

[Read-Write] Delegate to execute when we see a Pawn.

Type

(SeePawnDelegate)

property only_sense_players

true

Type

(bool)

Type

[Read-Write] If true, will only sense player-controlled pawns in the world. Default

property peripheral_vision_angle

[Read-Only] How far to the side AI can see, in degrees. Use SetPeripheralVisionAngle to change the value at runtime.

Type

(float)

property see_pawns

true

Type

(bool)

Type

[Read-Write] If true, we will perform visibility tests and will trigger notifications when a Pawn is visible. Default

property sensing_interval

[Read-Only] Amount of time between pawn sensing updates. Use SetSensingInterval() to adjust this at runtime. A value <= 0 prevents any updates.

Type

(float)

set_peripheral_vision_angle(new_peripheral_vision_angle)None

Sets PeripheralVisionAngle. Calculates PeripheralVisionCosine from PeripheralVisionAngle

Parameters

new_peripheral_vision_angle (float) –

set_sensing_interval(new_sensing_interval)None

Changes the SensingInterval. If we are currently waiting for an interval, this can either extend or shorten that interval. A value <= 0 prevents any updates.

Parameters

new_sensing_interval (float) –

set_sensing_updates_enabled(enabled)None

Enables or disables sensing updates. The timer is reset in either case.

Parameters

enabled (bool) –

property sight_counter_interval

‘sight_counter_interval’ was renamed to ‘sensing_interval’.

Type

deprecated

property sight_radius

[Read-Write] Maximum sight distance.

Type

(float)