unreal.PathedPhysicsMovementInputs¶
- class unreal.PathedPhysicsMovementInputs¶
Bases:
MoverDataStructBaseFrame inputs for all pathed movement Any property that can change during game time must be delivered in this way, only immutable properties can be safely referenced directly on the object they come from (usually the movement mode)
C++ Source:
Plugin: Mover
Module: Mover
File: PathedMovementTypes.h