unreal.PathFollowingStatus
¶
- class unreal.PathFollowingStatus¶
Bases:
unreal.EnumBase
EPath Following Status
C++ Source:
Module: AIModule
File: PathFollowingComponent.h
- IDLE¶
No requests
- Type
0
- MOVING¶
Following path
- Type
3
- PAUSED¶
Request paused, will continue after ResumeMove()
- Type
2
- WAITING¶
Request with incomplete path, will start after UpdateMove()
- Type
1