unreal.PathFollowingStatus

class unreal.PathFollowingStatus

Bases: unreal.EnumBase

EPath Following Status

C++ Source:

  • Module: AIModule

  • File: PathFollowingComponent.h

IDLE

No requests

Type

0

MOVING

Following path

Type

3

PAUSED

Request paused, will continue after ResumeMove()

Type

2

WAITING

Request with incomplete path, will start after UpdateMove()

Type

1