unreal.PathFollowingResult¶
- class unreal.PathFollowingResult¶
Bases:
EnumBaseEPath Following Result
C++ Source:
Module: AIModule
File: PathFollowingComponent.h
- ABORTED: PathFollowingResult = Ellipsis¶
Aborted and stopped (failure)
- Type:
3
- BLOCKED: PathFollowingResult = Ellipsis¶
Movement was blocked
- Type:
1
- INVALID: PathFollowingResult = Ellipsis¶
Request was invalid
- Type:
5
- OFF_PATH: PathFollowingResult = Ellipsis¶
Agent is not on path
- Type:
2
- SUCCESS: PathFollowingResult = Ellipsis¶
Reached destination
- Type:
0