unreal.PathFollowingResult
¶
- class unreal.PathFollowingResult¶
Bases:
EnumBase
EPath Following Result
C++ Source:
Module: AIModule
File: PathFollowingComponent.h
- ABORTED: PathFollowingResult¶
Aborted and stopped (failure)
- Type:
3
- BLOCKED: PathFollowingResult¶
Movement was blocked
- Type:
1
- INVALID: PathFollowingResult¶
Request was invalid
- Type:
5
- OFF_PATH: PathFollowingResult¶
Agent is not on path
- Type:
2
- SUCCESS: PathFollowingResult¶
Reached destination
- Type:
0