unreal.PathFollowingResult
¶
- class unreal.PathFollowingResult¶
Bases:
unreal.EnumBase
EPath Following Result
C++ Source:
Module: AIModule
File: PathFollowingComponent.h
- ABORTED¶
Aborted and stopped (failure)
- Type
3
- BLOCKED¶
Movement was blocked
- Type
1
- INVALID¶
Request was invalid
- Type
5
- OFF_PATH¶
Agent is not on path
- Type
2
- SUCCESS¶
Reached destination
- Type
0