unreal.PassiveSoundMixModifier
¶
- class unreal.PassiveSoundMixModifier(sound_mix: SoundMix = Ellipsis, min_volume_threshold: float = 0.0, max_volume_threshold: float = 0.0)¶
Bases:
StructBase
Structure containing information on a SoundMix to activate passively.
C++ Source:
Module: Engine
File: SoundClass.h
Editor Properties: (see get_editor_property/set_editor_property)
max_volume_threshold
(float): [Read-Write] Max Volume Threshold: Maximum volume level required to activate SoundMix. Above this value the SoundMix will not be active.min_volume_threshold
(float): [Read-Write] Min Volume Threshold: Minimum volume level required to activate SoundMix. Below this value the SoundMix will not be active.sound_mix
(SoundMix): [Read-Write] Sound Mix: The SoundMix to activate
- property max_volume_threshold: float¶
[Read-Only] Max Volume Threshold: Maximum volume level required to activate SoundMix. Above this value the SoundMix will not be active.
- Type:
(float)