unreal.PassiveSoundMixModifier
¶
- class unreal.PassiveSoundMixModifier(sound_mix=None, min_volume_threshold=0.0, max_volume_threshold=10.0)¶
Bases:
unreal.StructBase
Structure containing information on a SoundMix to activate passively.
C++ Source:
Module: Engine
File: SoundClass.h
Editor Properties: (see get_editor_property/set_editor_property)
max_volume_threshold
(float): [Read-Write] Maximum volume level required to activate SoundMix. Above this value the SoundMix will not be active.min_volume_threshold
(float): [Read-Write] Minimum volume level required to activate SoundMix. Below this value the SoundMix will not be active.sound_mix
(SoundMix): [Read-Write] The SoundMix to activate
- property max_volume_threshold¶
[Read-Only] Maximum volume level required to activate SoundMix. Above this value the SoundMix will not be active.
- Type
(float)
- property min_volume_threshold¶
[Read-Only] Minimum volume level required to activate SoundMix. Below this value the SoundMix will not be active.
- Type
(float)
- property volume_threshold¶
‘volume_threshold’ was renamed to ‘min_volume_threshold’.
- Type
deprecated