unreal.ParticleSystemUpdateMode

class unreal.ParticleSystemUpdateMode

Bases: unreal.EnumBase

Enumeration indicating the method by which the system should be updated

C++ Source:

  • Module: Engine

  • File: ParticleSystem.h

EPSUM_FIXED_TIME

FixedTime - update via a fixed time step

Type

1

EPSUM_REAL_TIME

RealTime - update via the delta time passed in

Type

0