unreal.ParticleSystemUpdateMode
¶
- class unreal.ParticleSystemUpdateMode¶
Bases:
unreal.EnumBase
Enumeration indicating the method by which the system should be updated
C++ Source:
Module: Engine
File: ParticleSystem.h
- EPSUM_FIXED_TIME¶
FixedTime - update via a fixed time step
- Type
1
- EPSUM_REAL_TIME¶
RealTime - update via the delta time passed in
- Type
0