unreal.ParticleSystemLODMethod
¶
- class unreal.ParticleSystemLODMethod¶
Bases:
unreal.EnumBase
C++ Source:
Module: Engine
File: ParticleSystem.h
- PARTICLESYSTEMLODMETHOD_ACTIVATE_AUTOMATIC¶
LOD level is determined at Activation time, then left alone unless directly set by game code.
- Type
2
- PARTICLESYSTEMLODMETHOD_AUTOMATIC¶
Automatically set the LOD level, checking every LODDistanceCheckTime seconds.
- Type
0
- PARTICLESYSTEMLODMETHOD_DIRECT_SET¶
LOD level is directly set by the game code.
- Type
1