unreal.ParticleSysParamType¶
- class unreal.ParticleSysParamType¶
Bases:
EnumBaseEnum for specifying type of a name instance parameter.
C++ Source:
Module: Engine
File: ParticleSystemComponent.h
- PSPT_ACTOR: ParticleSysParamType = Ellipsis¶
6
- PSPT_COLOR: ParticleSysParamType = Ellipsis¶
5
- PSPT_MATERIAL: ParticleSysParamType = Ellipsis¶
7
- PSPT_NONE: ParticleSysParamType = Ellipsis¶
0
- PSPT_SCALAR: ParticleSysParamType = Ellipsis¶
1
- PSPT_SCALAR_RAND: ParticleSysParamType = Ellipsis¶
2
- PSPT_VECTOR: ParticleSysParamType = Ellipsis¶
3
- PSPT_VECTOR_RAND: ParticleSysParamType = Ellipsis¶
4
- PSPT_VECTOR_UNIT_RAND: ParticleSysParamType = Ellipsis¶
8