unreal.ParticleSysParam
¶
- class unreal.ParticleSysParam(name: Name = 'None', param_type: ParticleSysParamType = Ellipsis, scalar: float = 0.0, scalar_low: float = 0.0, vector: Vector = Ellipsis, vector_low: Vector = Ellipsis, color: Color = Ellipsis, actor: Actor = Ellipsis, material: MaterialInterface = Ellipsis)¶
Bases:
StructBase
Struct used for a particular named instance parameter for this ParticleSystemComponent.
C++ Source:
Module: Engine
File: ParticleSystemComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
actor
(Actor): [Read-Write]color
(Color): [Read-Write]material
(MaterialInterface): [Read-Write]name
(Name): [Read-Write] The name of the parameterparam_type
(ParticleSysParamType): [Read-Write] The type of parameters PSPT_None - There is no data type PSPT_Scalar - Use the scalar value PSPT_ScalarRand - Select a scalar value in the range [Scalar_Low..Scalar) PSPT_Vector - Use the vector value PSPT_VectorRand - Select a vector value in the range [Vector_Low..Vector) PSPT_Color - Use the color value PSPT_Actor - Use the actor value PSPT_Material - Use the material value PSPT_VectorUnitRand - Select a random unit vector and scale along the range [Vector_Low..Vector)scalar
(float): [Read-Write]scalar_low
(float): [Read-Write]vector
(Vector): [Read-Write]vector_low
(Vector): [Read-Write]
- property material: MaterialInterface¶
[Read-Write]
- Type:
- property param_type: ParticleSysParamType¶
[Read-Write] The type of parameters PSPT_None - There is no data type PSPT_Scalar - Use the scalar value PSPT_ScalarRand - Select a scalar value in the range [Scalar_Low..Scalar) PSPT_Vector - Use the vector value PSPT_VectorRand - Select a vector value in the range [Vector_Low..Vector) PSPT_Color - Use the color value PSPT_Actor - Use the actor value PSPT_Material - Use the material value PSPT_VectorUnitRand - Select a random unit vector and scale along the range [Vector_Low..Vector)
- Type: