unreal.ParticleSignificanceLevel
¶
- class unreal.ParticleSignificanceLevel¶
Bases:
unreal.EnumBase
A level of significance for a particle system. Used by game code to enable/disable emitters progressively as they move away from the camera or are occluded/off screen.
C++ Source:
Module: Engine
File: ParticleHelper.h
- CRITICAL¶
Critical emitter. Never culled.
- Type
3
- HIGH¶
High significance emitter. Culled last.
- Type
2
- LOW¶
Low significance emitter. Culled first.
- Type
0
- MEDIUM¶
Medium significance emitter.
- Type
1