unreal.ParticleSignificanceLevel¶
- class unreal.ParticleSignificanceLevel¶
Bases:
EnumBaseA level of significance for a particle system. Used by game code to enable/disable emitters progressively as they move away from the camera or are occluded/off screen.
C++ Source:
Module: Engine
File: ParticleHelper.h
- CRITICAL: ParticleSignificanceLevel = Ellipsis¶
Critical emitter. Never culled.
- Type:
3
- HIGH: ParticleSignificanceLevel = Ellipsis¶
High significance emitter. Culled last.
- Type:
2
- LOW: ParticleSignificanceLevel = Ellipsis¶
Low significance emitter. Culled first.
- Type:
0
- MEDIUM: ParticleSignificanceLevel = Ellipsis¶
Medium significance emitter.
- Type:
1