unreal.ParticleModuleVelocityOverLifetime
¶
- class unreal.ParticleModuleVelocityOverLifetime(outer=None, name='None')¶
Bases:
unreal.ParticleModuleVelocityBase
Particle Module Velocity Over Lifetime
C++ Source:
Module: Engine
File: ParticleModuleVelocityOverLifetime.h
Editor Properties: (see get_editor_property/set_editor_property)
absolute
(bool): [Read-Write] If true, the velocity will be SET to the value from the above dist. If false, the velocity will be scaled by the above dist.apply_owner_scale
(bool): [Read-Write] If true, then apply the particle system components scale to the velocity value.b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helpermodule_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
vel_over_life
(RawDistributionVector): [Read-Write] The scaling value applied to the velocity. Value is retrieved using the RelativeTime of the particle.world_space
(bool): [Read-Write] If true, then treat the velocity as world-space defined. NOTE: LocalSpace emitters that are moving will see strange results…
- get_particle_module_velocity_over_lifetime_props() -> (out_vel_over_life=Distribution, out_absolute=bool, out_in_world_space=bool, out_apply_owner_scale=bool)¶
Get Particle Module Velocity Over Lifetime Props
- Returns
out_vel_over_life (Distribution):
out_absolute (bool):
out_in_world_space (bool):
out_apply_owner_scale (bool):
- Return type
tuple