unreal.ParticleModuleVelocityCone¶
- class unreal.ParticleModuleVelocityCone(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ParticleModuleVelocityBaseParticle Module Velocity Cone
C++ Source:
Module: Engine
File: ParticleModuleVelocityCone.h
Editor Properties: (see get_editor_property/set_editor_property)
angle(RawDistributionFloat): [Read-Write] The Min value represents the inner cone angle value and the Max value represents the outer cone angle value.apply_owner_scale(bool): [Read-Write] If true, then apply the particle system components scale to the velocity value.b3d_draw_mode(bool): [Read-Write] If true, the module should render its 3D visualization helperdirection(Vector): [Read-Write] The direction FVector of the cone.module_editor_color(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
velocity(RawDistributionFloat): [Read-Write] The initial velocity of the particles.world_space(bool): [Read-Write] If true, then treat the velocity as world-space defined. NOTE: LocalSpace emitters that are moving will see strange results…
- get_particle_module_velocity_cone_props() -> (out_angle_distribution=Distribution, out_velocity_distribution=Distribution, out_direction=Vector, out_world_space=bool, out_apply_owner_scale=bool)¶
Get Particle Module Velocity Cone Props
- Returns:
out_angle_distribution (Distribution):
out_velocity_distribution (Distribution):
out_direction (Vector):
out_world_space (bool):
out_apply_owner_scale (bool):
- Return type:
tuple