unreal.ParticleModuleVelocityCone

class unreal.ParticleModuleVelocityCone(outer: Object | None = None, name: Name | str = 'None')

Bases: ParticleModuleVelocityBase

Particle Module Velocity Cone

C++ Source:

  • Module: Engine

  • File: ParticleModuleVelocityCone.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle (RawDistributionFloat): [Read-Write] The Min value represents the inner cone angle value and the Max value represents the outer cone angle value.

  • apply_owner_scale (bool): [Read-Write] If true, then apply the particle system components scale to the velocity value.

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • direction (Vector): [Read-Write] The direction FVector of the cone.

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • velocity (RawDistributionFloat): [Read-Write] The initial velocity of the particles.

  • world_space (bool): [Read-Write] If true, then treat the velocity as world-space defined. NOTE: LocalSpace emitters that are moving will see strange results…

get_particle_module_velocity_cone_props() -> (out_angle_distribution=Distribution, out_velocity_distribution=Distribution, out_direction=Vector, out_world_space=bool, out_apply_owner_scale=bool)

Get Particle Module Velocity Cone Props

Returns:

out_angle_distribution (Distribution):

out_velocity_distribution (Distribution):

out_direction (Vector):

out_world_space (bool):

out_apply_owner_scale (bool):

Return type:

tuple