unreal.ParticleModuleVelocityBase
¶
- class unreal.ParticleModuleVelocityBase(outer=None, name='None')¶
Bases:
unreal.ParticleModule
Particle Module Velocity Base
C++ Source:
Module: Engine
File: ParticleModuleVelocityBase.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_owner_scale
(bool): [Read-Write] If true, then apply the particle system components scale to the velocity value.b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helpermodule_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
world_space
(bool): [Read-Write] If true, then treat the velocity as world-space defined. NOTE: LocalSpace emitters that are moving will see strange results…